Underworld continued the plot line established in Legend. We wanted to make a girl that felt familiar, but still has a special quality about her. The studio reasoned that such a system would cause players to be more invested in the action by fostering a "raw, brutal, and desperate" style. Eidos allowed the one-time licence due to Core Design's inclusion of Gordonstoun in Croft's fictional biography without the school's permission. The Last Revelation and included a flashback scenario with a younger Lara.
To gauge the redesign, Crystal Dynamics conducted eye tracking studies on subjects who viewed the new version and previous ones. Knight ; and Lara Croft Tomb Raider: Tomb Raider III focuses on meteorite fragments that endow humans with supernatural powers. We wanted to make a girl that felt familiar, but still has a special quality about her. In an effort to present realism and emotion in the character, Crystal Dynamics captured face and voice performances to accompany the body performances. However, interaction with the press, especially those in Europe, resulted in less clothing depicted in promotional images. Core Design co-founder Jeremy Smith characterised the design as derivative of Indiana Jones , and asked for more originality. It is on this expedition that Lara is stranded on a remote island full of natural, human and supernatural dangers, which enables her to develop from a vulnerable girl to a survivor. Legend , and Toby Gard returned to work as a consultant. Underworld continued the plot line established in Legend. Chip Blundell, Eidos's vice-president of brand management, commented that the designers understood that fans saw the character and brand as their own, rather than Eidos's. It was on one of these expeditions that her mother vanished and was presumed dead and when her father presumably took his own life a few years later, she was then left in the care of Conrad Roth. The dirt accumulation and water cleansing mechanic from Legend was altered to be a real-time mechanic that can involve the entire game environment. The developers expanded the character's set of moves threefold to allow more interaction with the environment, like swinging on ropes and kicking open doors. Lara Croft first appeared in a crossover in Sara Pezzini 's Witchblade , and later starred in her own comic book series in Legend and in for Lara Croft and the Temple of Osiris. More attention was paid to the character's lip synching and facial expressions to allow for dynamic emotional responses to in-game events. The story centres on Croft's search for information about her mother's disappearance. Crystal Dynamics aims to make the "combat fresh to the franchise, competitive amongst [similar games], and relevant to the story. Curse of the Sword , sees Lara Croft facing off against a cult. That was our number one goal. The studio reasoned that such a system would cause players to be more invested in the action by fostering a "raw, brutal, and desperate" style. Global brand director Karl Stewart stated that such desperation relates to the updated character's inexperience with violence. After travelling the world, both Lara and Sam end up on an expedition to the Dragon's Triangle off the Japanese coast in search of the lost civilisation of Yamatai. In redesigning the character's appearance, the designers began with simple concepts and added features that it felt made Lara Croft iconic: At the age of twenty-one, she survived a plane crash, which left her stranded in the Himalayas for two weeks; the experience spurred her to shun her former life and seek other adventures around the world. Tomb Raider , released in , follows Croft as she encounters the Illuminati , a group searching for a relic able to control time.
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Cult & Horror Corner - #60 - Lara in Trouble (XXX-Mas)
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